Generate
- class uetools.commands.ubt.regenerate.Generate[source]
Generate project files
Notes
While UBT shows all those generator options, none of them really work. For them to be used you need to modify the
BuildConfiguration.xmlwhich is the configuration used for the project file configuration.The build configuration can be found in
${ENGINE_ROOT}/Engine/Saved/UnrealBuildTool/BuildConfiguration.xml<?xml version="1.0" encoding="utf-8" ?> <Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> <ProjectFileGenerator> <Format>VisualStudioCode</Format> </ProjectFileGenerator> </Configuration>
- name: str = 'regenerate'
- class Arguments[source]
Arguments(project: str = None, makefile: bool = False, cmakefile: bool = False, qmakefile: bool = False, kdevelopfile: bool = False, codelitefiles: bool = False, xcodeprojectfiles: bool = False, eddieprojectfiles: bool = False, vscode: bool = False, vsmac: bool = False, clion: bool = False, rider: bool = False, projectfiles: bool = True, projectfileformat: str = ‘NONE’, game: bool = True, engine: bool = True, progress: bool = True, verbose: bool = False, veryverbose: bool = False, traceWrites: bool = False, timestamps: bool = False, frommsbuild: bool = False, suppressSDKWarnings: bool = False, nomutex: bool = False, waitmutex: bool = False, remoteini: str = None)
- project: str = None
- makefile: bool = False
- cmakefile: bool = False
- qmakefile: bool = False
- kdevelopfile: bool = False
- codelitefiles: bool = False
- xcodeprojectfiles: bool = False
- eddieprojectfiles: bool = False
- vscode: bool = False
- vsmac: bool = False
- clion: bool = False
- rider: bool = False
- projectfiles: bool = True
- projectfileformat: str = 'NONE'
- game: bool = True
- engine: bool = True
- progress: bool = True
- verbose: bool = False
- veryverbose: bool = False
- traceWrites: bool = False
- timestamps: bool = False
- frommsbuild: bool = False
- suppressSDKWarnings: bool = False
- nomutex: bool = False
- waitmutex: bool = False
- remoteini: str = None