Localize
- class uetools.commands.editor.localize.LocalEditor[source]
Generate localization files for your unreal project
- project
Project we are generating localization for
- Type:
str
- run
Name of the localization commandlet to run
- Type:
str
- target
Localization target (defaults to the project name)
- Type:
str
- SCCProvider
Source control provider
- Type:
bool
- EnableSCC
enable source control
- Type:
bool
- DisableSCCSubmit
Disable submitting to source control
- Type:
bool
- Unattended
Don’t ask for user input
- Type:
bool
- NoShaderCompile
Prevent shader compilation
- Type:
bool
- multiprocess
Use multiple threads to gather text
- Type:
bool
- ReportStaleGatherCache
Generates a StaleGatherCacheReport.txt file alongside the manifest for your localization target. This file contains a list of any Assets that contain a stale gather cache.
- Type:
bool
- FixStaleGatherCache
Attempts to automatically fix any Assets that contain a stale gather cache, by re-saving them.
- Type:
bool
- FixMissingGatherCache
For Assets too old to have a gather cache, this attempts to automatically fix Assets that are missing a gather cache by re-saving them.
- Type:
bool
Examples
uecli local --project RTSGame --run GatherText --target RTSGame- name: str = 'localize'
- class Arguments[source]
Arguments(project: Optional[str] = None, run: str = ‘GatherText’, target: Optional[str] = None, SCCProvider: Optional[str] = None, EnableSCC: bool = False, DisableSCCSubmit: bool = True, Unattended: bool = True, NoShaderCompile: bool = True, multiprocess: bool = True, ReportStaleGatherCache: bool = False, FixStaleGatherCache: bool = False, FixMissingGatherCache: bool = False, bootstrap: bool = False)
- project: str | None = None
- run: str = 'GatherText'
- target: str | None = None
- SCCProvider: str | None = None
- EnableSCC: bool = False
- DisableSCCSubmit: bool = True
- Unattended: bool = True
- NoShaderCompile: bool = True
- multiprocess: bool = True
- ReportStaleGatherCache: bool = False
- FixStaleGatherCache: bool = False
- FixMissingGatherCache: bool = False
- bootstrap: bool = False
- uetools.commands.editor.localize.COMMANDS
alias of
LocalEditor