Client
- class uetools.commands.editor.client.Client[source]
Launch the editor as a client, connecting to an already running server
- project
Name of the the target to build (UnrealPak, RTSGame, RTSGameEditor, etc…)
- Type:
str
- address
Address of the server to connect to, if None launch in standalone
- Type:
str
- port
Post of the server to connect to
- Type:
int
Examples
uecli client RTSGameEditor uecli client RTSGameEditor --address localhost --port 8123
- name: str = 'client'