Client

class uetools.commands.editor.client.Client[source]

Launch the editor as a client, connecting to an already running server

project

Name of the the target to build (UnrealPak, RTSGame, RTSGameEditor, etc…)

Type:

str

address

Address of the server to connect to, if None launch in standalone

Type:

str

port

Post of the server to connect to

Type:

int

Examples

uecli client RTSGameEditor

uecli client RTSGameEditor --address localhost --port 8123
name: str = 'client'
class Arguments[source]

Arguments(project: Optional[str] = None, address: Optional[str] = ‘0.0.0.0’, port: int = 8123, dry: bool = False)

project: str | None = None
address: str | None = '0.0.0.0'
port: int = 8123
dry: bool = False
static execute(args)[source]

Execute the command

uetools.commands.editor.client.COMMANDS

alias of Client