Cook
- class uetools.commands.editor.cook.CookGame[source]
Cook your main game
Notes
UAT builds the game before executing the cook command; You should too.
Examples
# Only cooks the game uecli cook RTSGame --platform Windows # Build the project for development before Cooking uecli cook RTSGame --platform Windows --build Development
- name: str = 'cook'
- class Arguments[source]
Arguments(project: Optional[str] = None, output: Optional[str] = None, build: Optional[str] = None, platform: Optional[str] = ‘Linux’, compressed: bool = True, cookall: bool = True, unversioned: bool = True, WarningsAsErrors: bool = True)
- project: str | None = None
- output: str | None = None
- build: str | None = None
- platform: str | None = 'Linux'
- compressed: bool = True
- cookall: bool = True
- unversioned: bool = True
- WarningsAsErrors: bool = True