Cook

uetools.commands.editor.cook.editor_platforms()[source]
uetools.commands.editor.cook.build_modes()[source]
class uetools.commands.editor.cook.CookGame[source]

Cook your main game

Notes

UAT builds the game before executing the cook command; You should too.

Examples

# Only cooks the game
uecli cook RTSGame --platform Windows

# Build the project for development before Cooking
uecli cook RTSGame --platform Windows --build Development
name: str = 'cook'
class Arguments[source]

Arguments(project: Optional[str] = None, output: Optional[str] = None, build: Optional[str] = None, platform: Optional[str] = ‘Linux’, compressed: bool = True, cookall: bool = True, unversioned: bool = True, WarningsAsErrors: bool = True)

project: str | None = None
output: str | None = None
build: str | None = None
platform: str | None = 'Linux'
compressed: bool = True
cookall: bool = True
unversioned: bool = True
WarningsAsErrors: bool = True
static execute(args)[source]

Execute the cook command using the editor