Format
- class uetools.commands.fmt.Arguments[source]
Arguments(profile: str = None, file: str = None, fail_on_error: bool = False, col: int = 24)
- profile: str = None
- file: str = None
- fail_on_error: bool = False
- col: int = 24
- class uetools.commands.fmt.Format[source]
Format UnrealEngine log output. It will attempt to align log output to make them more readable.
- profile
Formatting profile to use (None, cooking, tests)
- Type:
str
- file
File to format, if none it will use stdin
- Type:
str
- fail_on_error
the program will exit with an error code if errors were found
- col
The size of the category column
- Type:
int
Examples
uecli fmt --profile cooking --file RTSGame.log ../UnrealEditor ... | uecli fmt [ 0][L][LogWindows ] Failed to load 'aqProf.dll' (GetLastError=126) [ 0][L][LogWindows ] File 'aqProf.dll' does not exist [ 0][L][LogProfilingDebugging] Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [ 0][D][LogConfig ] Loading HoloLens ini files took 0.02 seconds [ 0][D][LogConfig ] Loading Android ini files took 0.02 seconds [ 0][D][LogConfig ] Loading Unix ini files took 0.03 seconds [ 0][D][LogConfig ] Loading Windows ini files took 0.03 seconds [ 0][D][LogConfig ] Loading TVOS ini files took 0.03 seconds [ 0][D][LogConfig ] Loading Linux ini files took 0.03 seconds [ 0][D][LogConfig ] Loading LinuxArm64 ini files took 0.03 seconds [ 0][L][LogPluginManager ] Mounting Engine plugin FastBuildController
- name: str = 'format'