Server

class uetools.commands.editor.server.Arguments[source]

Arguments(map: str, project: Optional[str] = None, dedicated: bool = False, port: int = 8123, dry: bool = False)

map: str
project: str | None = None
dedicated: bool = False
port: int = 8123
dry: bool = False
class uetools.commands.editor.server.MapParameters[source]

Parameters added to the Map URL

bIsLanMatch: bool = False
bIsFromInvite: bool = False
spectatoronly: bool = False
gameinfo: str | None = None
class uetools.commands.editor.server.Server[source]

Launch the editor as a server

project

Name of the project to serve

Type:

str

map

Name of the map to serve

Type:

str

dedicated

If true starts a dedicated server, otherwise a listen server (one local player that can host remote players)

Type:

bool

Examples

uecli server RTSGame
name: str = 'server'
static arguments(subparsers)[source]

Define the arguments of this command

static execute(args)[source]

Execute the command

uetools.commands.editor.server.COMMANDS

alias of Server