Server
- class uetools.commands.editor.server.Arguments[source]
Arguments(map: str, project: Optional[str] = None, dedicated: bool = False, port: int = 8123, dry: bool = False)
- map: str
- project: str | None = None
- dedicated: bool = False
- port: int = 8123
- dry: bool = False
- class uetools.commands.editor.server.MapParameters[source]
Parameters added to the Map URL
- bIsLanMatch: bool = False
- bIsFromInvite: bool = False
- spectatoronly: bool = False
- gameinfo: str | None = None
- class uetools.commands.editor.server.Server[source]
Launch the editor as a server
- project
Name of the project to serve
- Type:
str
- map
Name of the map to serve
- Type:
str
- dedicated
If true starts a dedicated server, otherwise a listen server (one local player that can host remote players)
- Type:
bool
Examples
uecli server RTSGame- name: str = 'server'