Machine learning
- class uetools.commands.editor.ml.StartupLog[source]
- format(datetime=None, frame=None, category=None, verbosity=None, message=None)[source]
Creates column for each element of the log and print the message last.
- Parameters:
datetime – Can be, UTC, local, seconds since start or time code (Frametime converted)
frame – GFrameCounter % 1000
category – log category
verbosity – log verbosity
message – log message
- class uetools.commands.editor.ml.ML[source]
Launch a game setup for machine learning
- project
Name of the the target to build (UnrealPak, RTSGame, RTSGameEditor, etc…)
- Type:
str
Examples
uecli editor ml GamekitDev NewProjectTest # Launch your agent script that will connect and make the agents play the game
- name: str = 'ml'
- class Arguments[source]
Launch unreal engine with mladapter setup
- map: str
- project: str = None
- resx: int = 320
- resy: int = 240
- fps: int = 20
- windowed: bool = True
- usefixedtimestep: bool = True
- game: bool = True
- unattended: bool = True
- onethread: bool = False
- reducethreadusage: bool = False
- nosound: bool = False
- nullrhi: bool = False
- deterministic: bool = False
- debug: bool = False
- mladapterport: int = 8123
- stdout: bool = True
- fullstdoutlogoutput: bool = True
- utf8output: bool = True
- nosplash: bool = True
- dry: bool = False