Source code for uetools.commands.editor.worldpartition

# https://docs.unrealengine.com/5.0/en-US/world-partition-in-unreal-engine/


from dataclasses import dataclass
from typing import Optional

from argklass.command import Command

from uetools.core.conf import editor_cmd
from uetools.core.run import popen_with_format
from uetools.core.util import command_builder, deduce_project
from uetools.format.base import Formatter


[docs] class WorldPartition(Command): """Convert a UE4 map using world partition""" name: str = "worldpartition" # fmt: off
[docs] @dataclass class Arguments: """Convert a UE4 map using world partition""" map : str project : Optional[str] = deduce_project() # Name of the the project to open SCCProvider : Optional[str] = None # Specifies which source control provider to use. To run without source control, specify -SCCProvider=None. Verbose : bool = False # Displays verbose logging. ConversionSuffix : bool = False # Appends the _WP suffix to a converted map. This is useful when converting Levels for testing purposes while keeping the source Level intact. DeleteSourceLevel : bool = False # Deletes source Levels after conversion. ReportOnly : bool = False # Reports what would happen during the conversion. Does not do the conversion. GenerateIni : bool = False # Generates a default .ini conversion file for this map. Does not do the conversion. SkipStableGUIDValidation: bool = False # Skips the unstable actor GUIDs validation process. Levels with unstable actor GUIDs will result in different conversion output when converting several times. Resaving the Level fixes this. OnlyMergeSubLevels : bool = False # Converts and merges Levels and Sublevels to One File Per Actor without World Partition. The converted Level can be used as a Level Instance in a World Partition Level. FoliageTypePath : Optional[str] = None # Extracts Foliage Types as Assets to the given path. Use if the Level contains embedded Foliage Types.
# fmt: on
[docs] @staticmethod def execute(args): cmd = [editor_cmd()] + command_builder(args) fmt = Formatter() return popen_with_format(fmt, cmd)
COMMANDS = WorldPartition