Source code for uetools.commands.editor.open

from dataclasses import dataclass
from typing import Optional

from argklass.command import Command

from uetools.core.conf import editor, find_project
from uetools.core.run import popen_with_format
from uetools.core.util import deduce_project
from uetools.format.base import Formatter


[docs] class Open(Command): """Open the editor for a given project Examples -------- .. code-block:: console uecli open RTSGameEditor """ name: str = "open"
[docs] @dataclass class Arguments: project: Optional[str] = deduce_project() # Name of the the project to open
[docs] @staticmethod def execute(args): cmd = [editor()] if args.project: project = find_project(args.project) cmd.append(project) fmt = Formatter() return popen_with_format(fmt, cmd)
COMMANDS = Open